Metal Gear Solid V: The Phantom Pain

Be stealthy. Sneak in, complete your mission and sneak out without anyone realising you were there. Be crazy. Launch some rockets, blow-up stuff and run in guns blazing to get the job done. Be your own “Boss” and do things how you see fit in The Phantom Pain. This feature presentation of Metal Gear Solid V, continues where Ground Zeroes left off and with more of everything.


The following pro points from Metal Gear Solid V: Ground Zeroes also applies to The Phantom Pain: the audio, the AI, the on-rails shooting and the ability to replay completed missions.

The Phantom Pain takes the open world-ness of Ground Zeroes and expands it to gigantic proportions. It might not be Skyrim or Just Cause 2, but there are still very large areas to explore. Main missions have an area that you cannot leave, but outside of missions, can free roam a region and do whatever you want, including completing side-ops.

The introduction is really something. All the cutscenes being skippable can save time if you start again, but you must still play through some very slow moving parts. It is very long, but makes for a very good beginning for the game.

The graphics have improved since Ground Zeroes. Not sure what they did, but everything looks more realistic.

The ultimate in stealth technology returns in Metal Gear Solid V; the cardboard box! I absolutely loved the cardboard box in Metal Gear Solid 2, for the humour and for its effectiveness. The weird thing about The Phantom Pain is, rather than having boxes lying around, you summon them and they drop from the sky, even indoors!

Time flows continually unless you pause the game. Be careful where you check your map or information. A patrolling enemy may bump into you. On the plus side, waiting for nightfall to sneak around in the dark is a workable tactic.

Sneaking around is fun, but stealing a rocket truck to launch rockets at the enemy and rushing in to extract a prisoner makes for more creative fun. Vehicles and fixed weapons provides for more ways to get jobs done.

Learning to play The Phantom Pain is much easier than Ground Zeroes. Everything is explained as you play the game and with greater clarity. For people new to Metal Gear Solid, I recommend learning the ropes with The Phantom Pain before going back to Ground Zeroes.

You get a horse and a dog! What’s not to love. There are also other buddies you can call to your aid and each has different abilities. Animals are cooler though!

There is an interesting online mode of play called FOB missions. You build a FOB (Forward Operating Base) and you can try an infiltrate other players’ FOBs to steal stuff (or people). Other players can do the same with your FOBs. Unlike normal missions, there is a 30-minute time limit and you cannot pause. Plus, aborting the mission before completion means failure and there are penalties that go with it.


It does not look like anyone plays the Metal Gear Online part of the game anymore. I did not try it out many times, so it could be that I look around at the wrong time.

Other Points

The following other points from Metal Gear Solid V: Ground Zeroes also applies to The Phantom Pain: being a points game, having side missions on the same maps, having checkpoint saves with only one save slot and continuing the interesting but confusing story.

Apart from FOB missions, there are also special online tasks and rewards for the single-player component of the game. Unlike HITMAN, if you play The Phantom Pain offline, you still get access to all the single-player missions and side operations.

There is a lot of base management. Research weapons and upgrades, assigning staff to jobs, managing resources. It felt like X-COM. Everything is explained in-game, but I just cannot remember what is what. The system works well and I am sure some people will welcome the extra variety to the game. Personally, I just wanted to quickly get into the action and found the whole management thing a bit in the way.

The Phantom Pain no longer deducts points for kills like in Ground Zeroes. Instead, you get bonus points for not killing anyone.

You can select other people to play missions. It was a bit weird, because all the dialogue still refer to you as Boss or Snake, even when you are not.

There are no difficulty settings for The Phantom Pain. Because of this, I found it to be more difficult than HITMAN 2.

There is no PDF manual for the game. There is an online web manual located here:


According to the game, I have only completed 26% of it.

I only played a little bit of the FOB missions component of the game.

I bought Metal Gear Solid V: The Definitive Experience and played Ground Zeroes before starting The Phantom Pain.

HITMAN (2) was the only recent stealth action game I played before MGS V. I did enjoy HITMAN a lot.

A long time ago, I had great fun playing Metal Gear Solid 2: Sons of Liberty.

Metal Gear Solid V: Ground Zeroes

Metal Gear Solid V: Ground Zeroes is a third-person stealth action game where you play as an exceptionally skilled soldier known as “Snake”/”Big Boss.” Your mission is to sneak into a military base to rescue a couple of people. Ground Zeroes is also a prelude to the much larger Metal Gear Solid V: The Phantom Pain.


Very nice graphics. Everything looks excellent.

The audio is also excellent. It certainly helps since you need to listen in on conversations and figure out enemy movements by ear.

The map is completely open, similar to HITMAN. Where you go and how you go about completing your missions, is up to you. I don’t remember Metal Gear Solid 2 being open like this.

Cutscenes blend seamlessly with the playing sections and really boosts the atmosphere of the game. Some cutscenes are quite lengthy, but they can be paused, or skipped entirely to get straight into the action.

The AI is excellent. It makes for a difficult game, but not to the point that the enemies have super powers.

There is some on-rails shooting. It sure makes for a good break from all the sneaking around. The only bad thing is, you still lose points for kills.

Completed missions can be replayed. So, if you want to try for a higher score or complete other objectives, you can.


My favourite action in Metal Gear Solid 2, hiding in boxes, is disappointingly missing from Ground Zeroes.

New players to the world of Metal Gear Solid may find it difficult to learn how to play Ground Zeroes. There are hints on how to play, but there are also things that are not explained. The old fashioned learn the keys and experiment procedure is required to figure out everything. Alternatively, play The Phantom Pain first to learn everything, then return to Ground Zeroes.

It only took me 2 hours to finish the one and only story mission. That is very short considering that I was just bumbling around at the start. Not a surprise though, since Ground Zeroes is only a prologue game.

Other Points

The plot is presented with background reading material, cutscenes, general dialogue and cassette tape recordings. There is a lot to digest and can get confusing at times. Confusing, but interesting, just like Metal Gear Solid 2.

There are side missions that take place on the same map, much like how HITMAN works. Not sure if this makes Ground Zeroes worth buying without The Phantom Pain, but it is still good fun.

Also similar to HITMAN, Ground Zeroes is a points game. You will lose points if you alert the enemy or kill non-targets. Of course, if you don’t care for points, the game does allow you to have fun and just go on a rampage.

The game uses automatic checkpoint saves and there is only one save slot. You can only return to the most recent save slot if you die or want to reload. The checkpoints are at set spots and each time you go to those spots, it saves.


The only other MGS game I have played is Metal Gear Solid 2: Sons of Liberty. I liked MGS 2 a lot.

HITMAN(2) was the most recent stealth game that I enjoyed before Ground Zeroes. HITMAN kept popping into my head while I was playing Ground Zeroes.

I got Ground Zeroes as part of Metal Gear Solid V: The Definitive Experience. I got through the story mission of Ground Zeroes before starting The Phantom Pain, but then went back and forths for a while, before leaving Ground Zeroes.