Euro Truck Simulator 2

I gave up driving Ferraris in Oʻahu to drive Scanias in Europe. That is how much fun Euro Truck Simulator 2 is. Drive trucks, transport cargo and park trailers. And try to do it all without accidents or traffic fines.

Pros

I consider Euro Truck Simulator 2 to be the Falcon 4.0 of truck simulators, although I must admit, it is the only truck simulator I have played. I have not driven a truck in real life (I have not flown a plane either), but the driving in Euro Truck Simulator 2 behaves like what I would expect in real life. The weight of your cargo and the type of truck affects how easy it is to move or stop. Take a corner too quickly and it will easily tip over. Parking the trailer is truly as difficult as it looks. Traffic rules must be obeyed. Fuel and driver fatigue must be managed. There are also day/night cycles, rain, roadside events and different types of drivers on the road to give the real life driving feeling.

Despite all the simulation goodness, Euro Truck Simulator 2 has got a gentle learning curve. Not surprising since starting a truck engine is no where near as complicated as an F-16 ramp start and working the GPS navigation is far easier than operating an AN/APG-68 radar.

To give the game an even easier start, there is also a pretty good tutorial with a short delivery that teaches the basics. It gives a good feel of what is involved, but it is still very much just the tip of the iceberg. The tutorial can be skipped for those that want to get straight into the thick of it.

Even though the roads are not true to life, they are varied and long enough to make locations feel like they are very far apart. This combined with the faster time flow and nice change in scenery really made me feel like I have travelled a great distance, all without the boredom of a long distance drive.

The look of the different locations really blew me away. Individual scenery elements are repeated, but there is enough variety to make different locations look unique. 50 hours into the game and I am still looking around at the scenery. Not good as I am not concentrating on the road! I wish there was some sort of autopilot that allowed me to look around without worrying about driving properly.

The lighting and shadow effects look just like driving in real life. This is most evident as you are driving through shadows cast by trees or other tall objects, and when going through tunnels at night.

The game sounds great. Roaring engines, the sounds of rain, the turning indicator ticking away, other vehicles going past, it all sounds like driving in real life. There are even weird noises that occur when you have damaged your truck too much. One thing though, I cannot say whether the truck sounds are accurate to their real-life counterparts as I am not familiar with them.

Listen to real radio! They may be Internet streaming radio, but they are still real broadcasts including stations like the BBC. It doesn’t get more realistic than driving from London to Reims and hearing more about Brexit over the radio. When you are sick of the news, you can always switch to your own music or another radio station.

The game’s own music also sounds good. It only plays at certain stages so as to not interrupt the whole radio experience, but it does sound good.

Other than being a truck driving simulator, Euro Truck Simulator 2 is also a trucker RPG with some simple transport business management on the side. Earn money and gain experience as you complete jobs. With enough experience, you level up and get a point to spend on upgrading your truck driving skills. Spend money buying new trucks, customising them and expanding your transport business by buying and upgrading garages, then hiring other drivers to work for you.

Almost everything in Euro Truck Simulator 2 is customisable. Customise the difficulty of the simulation. Customise the environment. Customise your truck including paint jobs, decorations, seating positions and mirrors. You can even customise your own trailers.

Mods, mods, mods! There are truck loads of them. Real company names, traffic modifications, truck customisations, custom maps and even a multiplayer mod. So far I have only tried Really Real Company Names from the Steam Workshop, a Hungary map from modland and the multiplayer mod TruckersMP.

The AI of other drivers seem to be pretty good. There are good drivers, bad drivers and really bad drivers that will crash right before your very eyes! Some drivers seem to react to your signalling while others ignore it. The only thing missing is the using of the horn.

Pause and quit at any time. Progress is automatically saved, even when you are in the middle of the road. The next time you play the game, it picks up where you left off but with your truck at a stand still. Just start the engine and resume driving.

Cons

The police cars do not ask you to pull over or give chase. They will put on the lights and siren, but they just continue driving as normal. I know this is not Need for Speed or Test Drive, but I expect at least for the police to ask you to pull over rather than just issuing instant fines and driving away.

I understand the game world is scaled down to be less boring and more fun, but the cities feel like very small country towns. A few more blocks with a bit more traffic would make it feel more city like.

Other Points

There are some things in the game that are less realistic. I have already mentioned the scaled down distances and faster time flow. The amount of traffic is definitely less than in real life. There is no need for food, drink and toilet stops. These make for a game that is more fun to play, but I do wish there were options for full realism. I have not placed this as a con as I can see that simulating everything to the level of real life would be a Herculean task.

I know there are real pilots that play flight sims and real race drivers that play racing sims, but are there real truck drivers that play Euro Truck Simulator 2? Would they find it more of a chore or would they actual enjoy the game?

The open world nature of the game reminded me of Test Drive Unlimited. It is not as “open” as TDU though. There are invisible walls preventing you from driving too far off-road. Other than that, you can drive on all accessible roads and discover places of interest.

Here is a montage video of Euro Truck Simulator 2 with Frank Klepacki’s Just Do It Up from the DOS version of Command & Conquer.

Biases

I love simulators, but have mainly played flight and car racing simulators. Euro Truck Simulator 2 is really getting me interested in truck simulation.

I know nothing about trucks except for what I see on the road and in movies, tv shows, etc.

There are other open world driving games out there, but the last one I played was Test Drive Unlimited.

I have not bought any DLCs for Euro Truck Simulator 2 yet. The base game is already so large.

Mortal Kombat Komplete Edition

Mortal Kombat (1992). The versus fighting game that caused great controversy for its over the top violence and gore. Mortal Kombat (2011) is the ninth game in the series with the Komplete Edition incorporating all DLCs in one handy package.

Pros

The training modes are wonderful. The tutorial teaches everything from the basics to the stuff special to Mortal Kombat. The actual keys to perform actions are displayed, even if they have been customised. Very useful for absolute beginners or people like me that are not good at versus fighting games. Fatality training only gives guides for one fatality per character, but it can still be used to practise other fatalities. Then there is practice mode where you can set up conditions for battle and fight without health or time limits.

Challenge Tower is a nice single-player mode that puts you in all sorts of creative situations to test your skills. These include Test Your Might button/key pounding to get your metre up for smashing wood, slowly shooting zombies and landing hits for koins. Some challenges also feel like a continuation of the tutorial as they focus on a character‘s specific action.

Toasty! Loved it in Mortal Kombat II and glad to see it in Mortal Kombat Komplete Edition. Babality also made a return from MK 2, but friendship was left behind to die.

I don’t know when tag team fighting came to Mortal Kombat, but it sure is a good addition.

The game looks good at 1920×1080. There are more blood and guts in greater detail than the last time I saw Mortal Kombat (ie MK 2). I don’t know when X-Ray came into the fray, but it sure fits in nicely with the whole ultraviolent nature of the game. Despite all the graphical improvements, I actually miss the old FMV look of the characters.

There are 31 characters to choose from. It is 8 shy of the 39 in King of Fighters 2002, but it still provides plenty of variety. Too many for me to learn up.

As you play, you earn koins which are used to purchase extras. Apart from art works and music, there are also secret fatality directions that can be purchased. Everything is hidden, so you don’t actually know what you are purchasing until after purchasing.

Mortal Kombat Komplete Edition is very keyboard friendly. Keys can be remapped easily, and the game responds well to key presses.

Moves for the characters are easily accessible through the pause menu. They are also shown with the exact key or button mappings that need to be used to execute the moves.

The story mode is great. The introduction shows that everyone is dead except for Raiden. Just before getting hammered by Shao Khan, Raiden sent a vision to himself in the past, in Mortal Kombat 1. Back in MK 1 time is where the game starts. Unlike MK 1, the current game has cutscenes flowing into fights, flowing into more cutscenes and fights if you win. The plot was quite interesting and is not just about fighting in the Mortal Kombat Tournament.

Freddy Krueger. Nice to see a familiar face from the 80s join the crew. Apparently, Shao Kahn annoyed Freddy, pulled him out of the Dream Realm and beat him senseless. Now Freddy wants revenge before returning to the Dream Realm. I am not a Nightmare on Elm Street fan, but his claw thingies sure fits nicely with the whole blood and guts thing.

The game has five difficulty levels and the easiest difficulty of beginner is definitely easier than the likes of the original Mortal Kombat and MK II. Good for players that like versus fighting games but are simply bad at them. With no limit to retries, I managed to complete story mode and also ladder mode on beginner.

Cons

Hardly anyone plays online. Not surprising since there is the newer Mortal Kombat X and soon Mortal Kombat 11 will be released.

When you are part way through story mode, there is no way to restart the story without finishing the whole story or deleting your save files. If you are like me and forgot what happened the last time you played, the only choices are to finish the story and be puzzled by what is happening or delete your saves and lose all your unlocked goodies and koins.

Keys can be remapped easily, but some sections of the game, like character selection and moving around the Krypt, still use the default keys rather than the remapped ones.

An extension of the previous con, there is a Challenge Tower challenge that displays the wrong keys for you to follow. I had to set the keys back to default so that the displayed keys matched the keys to press.

The game does not output audio properly for my Logitech G35 headset on Windows 10. Half the sounds disappear and the other half plays in stereo properly. It may be a driver issue, but so far this is the only game that has such an issue.

Other Points

I have always felt that Mortal Kombat games moved slower than other versus fighting games like Street Fighter. It definitely felt slower than my recent playing of The King of Fighters 2002. Although slower, I still find MKKE just as difficult as all other fighters.

Biases

The only other Mortal Kombat games I have played are MK 1 and 2. I played them a lot back in the day and against other people too.

I did not get to play MKKE against other people.

I have completed the story mode on the easiest difficulty of beginner. I have also played many games of the single-player ladder and the Challenge Tower.

More recently, I was playing The King of Fighters 2002.

The King of Fighters 2002

The King of Fighters 2002 is a 2D versus fighting game from a lesser known franchise. It is no SF or MK, but it does have plenty of fighting action.

Pros

There are 39 characters to choose from. I have enough trouble getting my head around 3, so I have not tried them all. As opponents though, they do behave different enough to be their own characters.

If you lose a match and elect to continue, you get to choose an advantageous adjustment for the next match. You can choose to drop the difficulty level of the AI, lower the health of the opposition or give yourself an energy gauge boost. This continue option is on by default but can be changed in the game options of the starting menu before selecting “launch”.

The default match setting is 3 vs 3 fighting. Each player picks 3 different characters and selects what order they fight in. Each character fights until their health reaches zero or win the whole match. There is no tagging different characters to enter the fight, but it still makes for an interesting match with skills required for different characters and also varying strategies depending on who the opponent is.

Cons

The keyboard control is one massive con point for The King of Fighters 2002. The keys cannot be remapped. This by itself would not be that big a deal except the keys shown in the options are partially wrong. ‘Q’ and ‘W’ do not work. ‘Z’ and ‘A’ are used instead. This makes the game buttons A,B,C,D map to the keys Z,X,C,A, which makes this con point even worse. Who on earth uses Z,X,C,A as fighting buttons? Z,X,A,S, OK. Or Z,X,C,V all in one line also makes sense, but not what they have.

The game does not support my old generic digital USB 2-Axis 8-Button Gamepad. Windows 10 detects it fine, but the game just says bugger off.

Once the game has “launched”, the game options settings cannot be accessed. So, settings like continue options, number of rounds per match and difficulty level cannot be changed after the game has launched.

The audio sounds washed out to me. I wonder if all direct arcade emulation games sound like this or whether this game just sounds like that to begin with.

Other Points

Moving backwards automatically activates block, so more like Street Fighter and less like Mortal Kombat.

The graphics are low resolution, but the game still looks OK with smooth animations. When playing in windowed mode there is no way to resize the window, so the only view choices are full screen or small window.

Biases

I have only played The King of Fighters 2002 against the CPU.

I am not good at versus fighting games with Mortal Kombat (1992) being the only game that I completed and only with one character.

The only other versus fighting games I have played are Mortal Kombat 2, Street Fighter 2/Turbo/Alpha/Zero/Too/Many/Names/Cannot/Remember, Tekken 3, Soul Blade/Edge and Budokan. I enjoyed all of them despite not being good at versus fighting games.

I got KOF 2002 as a freebie when GOG was giving it away.

On the easiest difficulty level I managed to reach the boss (I think it’s the boss) but could never defeat him.

The King of Fighters 2002 is available DRM-free from GOG.com.

HITMAN 2

Assassinate targets around the world in any way you see fit. Then try to do better by completing challenges, escalations and contracts involving different objectives and methods. HITMAN 2 is like a playground for the wannabe assassin inside your soul.

Pros

The main reason this review is titled HITMAN 2 and not HITMAN is because you can play all the story missions you own in HITMAN with HITMAN 2. This means you get to use some nifty new stuff that was not in HITMAN.

HITMAN 2’s “try before you buy” incentive is even better than HITMAN’s. The first mission, Hawke’s Bay can now be played for free in HITMAN 2. A full tutorial plus one complete mission! There is no reason not to try HITMAN 2 for free… Alright there is one reason. Not a good idea if your PC is not powerful enough to run it.

Each mission outside of the prologue takes place in a big open-world map. HITMAN 2 is as much about exploring as it is about stealth and assassinations. There are so many places to explore, which opens up numerous paths to follow and allowing many different actions to be performed. It is up to you to figure out how to string together all you have learnt, to reach and assassinate your targets. Difficult? yes, but also great fun with lots to discover.

If the game is not difficult enough, there is a whole range of gameplay options for turning off hints/guides/aides. Turning them off gives a more immersive experience, so I am sure some people will like having these options. Make sure to set the gameplay options to default before playing the tutorial or else you may not be able to perform some of the actions they tell you to.

HITMAN’s graphics were excellent. HITMAN 2 looks even better. The world is incredibly detailed and everything and everyone in it looks great. I cannot run the game at full specs on my PC, but it still looks excellent.

There is a lot of replayability in the form of bonus missions, challenges, escalations and contracts. Bonus missions are self explanatory. Challenges are basically guides for different tasks to do during story missions. As you complete them you get rewarded, sometimes with experience points and sometimes with equipment. Escalations are missions that increase in difficulty each time you complete them. The difficulty increase is in the form of more conditions to fulfill. Contracts are missions made by other people. The contract creator determines who the targets are and what conditions must be met to complete the mission. They all use the same maps as the story mission, but they are different enough to make things very interesting.

Since HITMAN, they have added an easier casual difficulty. As they say in the description, “You experiment and have fun. Toy with targets, blow things up and take chances. This is about making a general mess, running and hiding to see what happens. And then doing it all over again.”. Wonderful for people like me who are more like Agent 86 than Agent 47.

The AI is very believable. Security guards act like security guards and will try to find you and flank your position if they know where you are. Ordinary people will sometimes be stunned in their place and other times panic and run off.

The audio is top-notch. The dynamic music mixes together very well and adds to the atmosphere of your current situation. All the sound effects sound realistic. The speech for everyone I have heard so far, sound natural.

Cons

An “always-on” connection is required to play the game properly, even for single-player. There is a privacy policy that must be agreed to for this always-on connection. Without a connection the score leaderboards and the mission mastery lists cannot be seen, and the challenges cannot be accessed or completed if you do continue playing. They say that this always-on connection is for a whole host of reasons including the prevention of cheating. You want to stop people from cheating to get a high score, fine. But why prevent challenges and mastery from being available offline? They could have made an independent clone of the challenges and mastery for offline mode. For most people, I guess this is not that big an issue. Alas! My Internet connection is too flaky and it makes me annoyed every time the message pops-up saying I was disconnected and should not continue. Just like any multiplayer game I guess.

Other Points

To get the HITMAN Legacy stuff in HITMAN 2, you must play HITMAN 2 in online mode then exit the game to let Steam install the Legacy stuff DLCs.

HITMAN 2 is a points game. Although the game does not restrict you on who you can kill or how you go about assassinating the main targets, you do lose points for killing non-targets. The cleaner you are at doing the job, the higher points you are awarded. Kill too many people and your score will be zero. I do wish they went into the negative just to see how badly I performed.

There is a story in there somewhere. I have been having so much fun just messing around that I have only completed two story missions. Not enough to figure out what is going on.

There is some content that is in HITMAN but is missing from HITMAN 2. The good news is, the developers appear to be converting the extra content to HITMAN 2.  I do hope all the extras get converted.  If not, I’ll just have to return to HITMAN.

Biases

I was playing HITMAN when HITMAN 2 was released. I was messing around so much that I only just completed Mission One – The Showstopper, Paris when my download for HITMAN 2 – Prologue finished. After trying out HITMAN 2, it was clear that I might as well play the HITMAN missions in HITMAN 2.

This is more of a “HITMAN 2 with HITMAN content” review rather than of HITMAN 2 good and proper. I do not have any HITMAN 2 content outside of the prologue missions, so I don’t know what the new content is really like.

HITMAN was the first Hitman game I played, followed very closely by HITMAN 2. Or should I say HITMAN 1.5?

The only stealth games I have played before HITMAN were Metal Gear Solid 2 and The Chronicles of Riddick: Assault on Dark Athena. So far, I have thoroughly enjoyed all the mentioned stealth games.

LEGO Indiana Jones: The Original Adventures

Play as Indiana Jones through Raiders of the Lost Ark, The Temple of Doom and The Last Crusade in one of the most fun ways possible, with LEGO! Build, destroy and whip your way through the scenes from the movies and have a good laugh at the funny LEGO antics.

Pros

Most of the iconic scenes from the movies are in the game. They have been modified to make the game fun to play and funnier, but they are still easily recognisable.

Hear the music from the movies! The quality is not as good as the movies, but good enough for LEGO Indiana Jones to run around. I am not sure whether all the music is taken from the movies or whether there are some original compositions as well. It does not matter though, as all of it sounds great.

There is a lot of different things you can do. There is the usual LEGO building and destroying as well as collecting studs to unlock stuff. Then there is the fighting, digging, driving, fixing, screaming, blowing up stuff, solving simple puzzles, throwing all sorts of objects and of course using Indy’s famous whip. Everything you would expect from Indy and company.

For the intrepid explorer, there are plenty of hidden areas, artefacts to find and more things to unlock.

It is not Monkey Island, but LEGO Indy makes me laugh every time I play, even when I know what is going to happen.

Feeling stuck? Vent your frustration by breaking everything. More often than not, this will reveal the solution to progress the game. Satisfaction and progression at the same time.

Cons

The cutscenes cannot be skipped. Even though they are entertaining, I have had to repeat levels a few times and watching the same cutscene over and over is just a waste of time. Cutscenes only play in story mode, so repeating a level in free roam mode is not an issue.

Sometimes the camera angle makes it difficult to judge how to jump or get over certain obstacles. Or maybe it is just me since I am bad at platformers.

The Last Crusade starts off in Venice where Indy searches for the tomb of Sir Richard. I am disappointed that the scene where young Indy goes after the Cross of Coronado is not present. I hope it is a secret level that needs to be unlocked, but in the meantime, this is a con point.

I encountered one progress killing bug in the last level of Temple of Doom. On the bridge fighting Mr Heart-Extractor, some guards are supposed to appear with swords for you to take to chop the ropes. I played for 30 minutes and quit because no swords appeared. A quick search revealed that this is indeed a bug and one way to work around it is to change the game’s screen resolution to 800×600. A big thank you to BrickRaiders for the solution. Note that I would not consider my machine as a “less powerful PC”, but I still encountered this bug.

Other Points

The game is very simple to pick up and play. The difficulty is also quite easy, probably helped by the fact that you cannot die as such. Overall, this makes for an easy platformer that even I can reach the end. After that, there is still quite a challenge for those that seek to find and unlock all the secrets.

Biases

A decade ago, I played LEGO Star Wars II: The Original Trilogy alongside LEGO Indiana Jones: The Original Adventures on the PlayStation 2. Both games were fun, but I enjoyed LEGO Indy just a bit more.

I have completed the story mode for all three movies. Time to find all the secrets.

I never got to try out the drop in/out co-op mode.

I like all the Indiana Jones movies.

I enjoy platformers but I am not good at them.

LEGO Indiana Jones: The Original Adventures is available DRM-free from GOG.com.

The Warlock of Firetop Mountain

Lifted from the pages of an ancient tome penned by the heroes Jackson and Livingstone, The Warlock of Firetop Mountain is a role-playing reading journey of monsters, magic and traps. Choose your hero, enter the mountain and may your stamina never fail.

Pros

Where the book only has dice rolling combat, this game adds an extra layer of strategy with a grid and turn-based combat system. The battleground varies depending on location and the character you have chosen determines how you can attack on the grid. Different opponents have different attack types as well, so you must figure out the best way to attack. The enemy AI is not the best, but the fights are difficult enough.

For those that love the fights, there is gauntlet mode where the reading text is reduced to allow the player to focus on fighting. The characters allowed in gauntlet mode are not the same as story mode so that takes a bit of fun and variety out of it.

The game looks very nice. It does not have state of the art graphics, but the whole figurine hopping around a toylike play area looks very nice to me.

The music is good. Nothing spectacular, but does add nicely to the game’s atmosphere and it sounds better than the music of Fighting Fantasy Legends.

Despite the short main quest, The Warlock of Firetop Mountain has different characters to choose from. Each character has different statistics, skills and sub-quests. All this combined with the multiple pathways through the mountain gives the game a good amount of variety.

Cons

Only ONE game can be played at ONE time. I hated this in Fighting Fantasy Legends and I hate this now in The Warlock of Firetop Mountain. Why must they prevent players from playing multiple games simultaneously?

There are not enough shortcut keys! Sometimes the space bar can be used to continue, but that is it. Everything else must be clicked on with the mouse.

There are a few bugs in the game that rears their ugly heads randomly. In the eleven hours I have played so far, I have encountered one blank screen that required the task manager to kill the process and two instances of no options appearing to progress the game. When the options failed to appear, the only thing I could do was start a new game. Quitting and resuming the game would just continue the game at the point of having no options.

Other Points

There is a lot of reading, much like reading a book which is not surprising. There is a lot more reading in this than in Fighting Fantasy Legends.

The Warlock of Firetop Mountain has some plot points which are identical to the Firetop section of Fighting Fantasy Legends. The rest of the game, I can only guess, are greater details taken directly from the book.

The game has four starting characters to choose from. As you win battles in the game, souls are gained to be used to unlock other playable characters. At the time of writing, there is a total of fifteen characters in the main game and another three in a DLC.

For people that want to cheat there is a free read mode. This mode allows you to automatically win battles, choose options that are usually locked for your given situation and resurrect unlimited times. The downside of free read mode is souls are not gained from winning battles.

This may or may not be considered to be cheating, but during dice rolling it is possible to press ‘space’ to shake the dice some more.  There is a time limit of about one second before the dice stops where you cannot shake them, so it is a bit tricky to try and rig the numbers.

There are artworks that look like they were taken directly from the pages of the book The Warlock of Firetop Mountain. They can be clicked on to display between full colour and outline versions.

Biases

I have read one Fighting Fantasy book many years ago. Cannot remember which one or even what the story was about. I do remember losing every try and eventually just skipped the dice rolling and read through to the end. It was clear I could not finish it properly before requiring to return the book. The journey was enjoyable, despite the losing.

Eleven hours of game time and out of the four characters I have tried, I have only managed to complete the main quest with one character. The game is hard, like a certain book I read many years ago.

I like Fighting Fantasy Legends and have completed it on the easiest difficulty. I have not completed all the side quests though.

Fighting Fantasy Legends

Fighting Fantasy is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982.

The series distinguished itself by mixing Choose Your Own Adventure-style storytelling with a dice-based role-playing element included within the books themselves, the caption on many of the covers claiming each title was an adventure “in which YOU are the hero!”

Wikipedia

Fighting Fantasy Legends is a role-playing game based on three books from the Fighting Fantasy series, namely The Warlock of Firetop Mountain,  City of Thieves and Citadel of Chaos.

Pros

Being based on books, it is not surprising that the story is pretty good. Each book has its own area, but the game has modified the story to force you to explore other areas in order to complete any one area. Although good, it is still not as good as the likes of Baldur’s Gate.

The music is good.  There are only a handful of tracks,  so they repeat a lot, but it never got annoying for me.

The game feels more like an RPG than the books by allowing you to gain experience and level up. There are no complex statistics or skills to manage. The only things you can upgrade are skill dice and luck dice. Even your stamina (health) does not increase with levels. Upgrading your dice means adding an extra symbol to one of your dice, up to the maximum of three per die. It may not look like much but it does make a noticeable difference when you throw those dice.  This simple dice upgrade system actually gives a good sense of progression.

Cons

The game is very short. It only took me eight hours to complete the three main quests on the easiest difficulty level of adventurer and this was playing with hardcore hero mode(ie permadeath). I died and restarted twice and still finished the game in this short time. The higher difficulty levels must be unlocked by completing the easier difficulty levels, so you cannot even prolong the game by starting on higher difficulty levels.

Progress is automatically saved and there is only one game that can be saved. Every time you start a new game, your previous progress is deleted.

I wish there were more shortcut keys. Except for the space bar to “OK” some of the text and roll dice, all other options must be clicked on with the mouse. It would quicker to have 1,2,3 placed next to the options for selection or something similar.

There is not much in the way of replay value.  Yes, the higher difficulty levels are more challenging and you can configure your character differently to try out different strategies. Unfortunately, the story remains the same and the random events feel the same as well.

Combat involves rolling dice, but other than the first round, there is nothing to do except continually click OK to roll the dice until the fight has finished. There should be an auto fight option to speed things up.

Other Points

The combat in the game is different from the books. The game has swapped the six-sided dice for a whole bunch of custom dice with symbols on them. At the start, every dice only has one symbol on one side and rolling the symbol means you get one point for that roll.

The whole top-down view and animations remind me of the old action game Gauntlet. I don’t know why. Fighting Fantasy Legends moves quite slow whereas Gauntlet is a fast action game.

For a game that is based on books, there is not as much reading as I expected.

Fighting Fantasy Legends is an RPG, but movement is restricted to choices provided by the narrative. This is one aspect where the game is just like the books. More often than not, you will move forward and cannot move back. Having said that, when you reach the “end” of an area, you will have to start that area again to explore previously missed opportunities.

There are three characters to choose from, but it does not make much difference to the game. The most noticeable difference is just having a different character image. Other than that I have only seen one location where the event slightly changed based on your character.

Biases

I have only read one Fighting Fantasy book and that was in the 90s.  I cannot remember the story or even the title of the book.  I do remember not being able to level up in the book, but it was still good fun, even with the constant dying and restarting.

I have completed the game on the easiest difficulty of Adventurer, but I have not completed all the side quests.

Medal of Honor Pacific Assault

Medal of Honor Pacific Assault = MOHAA in the Pacific. The game was released 14 years ago. I played it 7 years ago. It has been given away for free on origin.com a few times. I thought, why not load it up and blast through it again. Sadly, the only thing new I have to say about MOHPA is that it has some problems running on my newer PC.

Release Date:

November 2004.

Pros:

Everything that made MOHAA so much fun is also in Pacific Assault. Graphics are better. Story presentation has improved with a narrated story, better cutscenes and a character with a name. Sound and music are about the same as MOHAA which is great. Fixed guns and on-rails shooting are present just enough to make the game fun without getting too boring. Of course the first-person experience has also improved with more things that can be done.

Similar to Call of Pripyat, there are options to turn off the HUD and crosshairs for a more difficult, but more immersive game.

If you get incapacitated you can bandage your wound and call for a corpsman to heal you. They do not always make it to you, so life and death depends on where you are and where your mates are. There is also a limit to the number of times you can be healed.

To accompany the cutscenes there are nice archival video footages from history. The pre-rendered and game engine cutscenes are already good, but the full motion video sequences makes it even better.

There are supplemental documentary type videos about the USMC, The Pacific War and the game.

There is also a pop-up facts feature which when turned on, displays snippets of facts as you play. It can be quite distracting, but at the same time it can be interesting.

On the harder difficulty levels, the game feels very realistic. A couple of hits and you are down. You can bleed to death. It reminded me of S.T.A.L.K.E.R. somewhat.

Cons:

There is a problem with viewing pop-up facts with pause. Sometimes during a cutscene, the game would just pause for no reason without any pop-up facts. The continue key for pop-up dismissal also would not work. I had to press pause on the keyboard to continue and the cutscene would get skipped. I am not sure if this problem was present in older PCs as I have only noticed it on my current Windows 10 PC.

The game does not run smoothly on my newer Windows 10 PC. Every 2-3 minutes the game would pause for about 1 second and the HDD light would be on. I definitely did not have this problem on my older Windows 7 PC.

Sometimes the CTRL and ALT keys would stop responding. A quick fix is to ALT-Tab out of the game and then back in. These are the default keys for crouch lower and aim through iron sights/scope.

Cutscenes do not display properly in wide screen. The main game playing part displays OK.

Invisible walls are in most first-person shooters, but in Pacific Assault it is extra annoying. Trying to hide among the trees is made extra difficult because the invisible walls are so close to the main path.

Other Points:

Medal of Honor Pacific Assault is a very linear FPS, much like MOHAA before it.

The AI for your team mates have vastly improved since MOHAA. They do not do all the work for you, but at least they learnt not to stand out in the open to get shot.

Your team mates are invulnerable. They will get shot and go down, but they never die. I am unsure whether to flag this as a bad thing or a good thing, because at the higher difficulty settings, you really need their help.

There is a tutorial which is appropriately placed in the bootcamp level, but it comes after the prologue level. It is good that the tutorial teaches everything, but you have to get past the prologue first.

In one level, you pilot a plane. The flight model is very simple so flying with keyboard and mouse is manageable. Being an IL-2 fan though, I found the whole sequence a waste of time and wished I could skip it. Others may find it more fun as it does add something different to the whole running on the ground and shooting.

Biases:

Reviewed version 1.2, Director’s Edition of the game.

The online servers have been taken down and I have not had the opportunity to try Pacific Assault on LAN. So, I have no idea what mutiplayer is like.

I completed the game on hard difficulty. Strange thing is I was only given the completion medal for medium difficulty. I do wonder whether this medal downgrade was due to my changing the settings to turn off the HUD.

I really liked Medal of Honor: Allied Assault, so it’s no surprise that I like Pacific Assault as well.

I also really liked S.T.A.L.K.E.R. Shadow of Chernobyl, Clear Sky and Call of Pripyat.

DRM:

Uses SafeDisc.

A serial code must be entered when installing the game.

The Disc must be in the drive to play the game.

Patches:

1.2 – Patches version 1.0 to 1.2. Set check point saves in version 1.0 works after patching to 1.2, but any in between check point saves get reverted back to the previous check point save.

Minimum Requirements (as stated in the readme.txt):

  • Windows XP or Windows 2000
  • 1.5 GHz Intel Pentium IV or AMD Athlon processor
  • 512 MB RAM
  • 3D video card with 64+ MB video memory which fully supports DirectX 8.1
  • At least 3.0 GB free space on your hard drive for Standard Edition, and 4.5 GB free space for Director’s Edition.

Computer Played On:

  • Windows 7 64 bit.
  • Intel Core i5 2.3GHz
  • 4GB RAM
  • NVIDIA GeForce GT 525M 1GB RAM
  • Conexant SmartAudio with egg speakers or earphones.
  • Graphics settings are set to whatever I feel comfortable with playing on this PC. They are usually not set to the highest settings. All screenshots are taken with my settings.

Handy Tips:

To skip the intro ads for Intel, THX and EA, create a new shortcut using mohpa.exe, then add +set cl_playintro 0 +set ui_skip_eamovie 1 +set ui_skip_titlescreen 1 to the shortcut. Found this from here.

Space Hulk: Deathwing

Space Hulk: Deathwing is a Warhammer 40,000 first-person shooter that puts you in the shoes of a Space Marine donning Terminator armour. March through narrow passages as well as grand hallways as you shoot, burn, slice and smash your way through a space hulk infested with Genestealers.

Pros

The Special Missions section is the single-player skirmish version of randomly generated missions available in multiplayer mode. On the plus side, it does add something extra to do if you have finished the single-player campaign or you just feel like hammering xenos outside of the campaign. Your exploits also contribute to getting upgrades for multiplayer. Unfortunately, there are many minuses to how the Special Missions section was implemented (see cons).

I have completed all 9 chapters in the single-player campaign and I reckon the story is quite interesting. I guess it should not be a surprise since the developers got Gav Thorpe to work the plot. Although good, it did feel a bit short. Maybe expecting Horus Rising is too much as it was more like The Wolf of Ash and Fire.

The best way to introduce the story is to watch the introduction video.

The sounds are awesome. The guns sound powerful. Whacking with your fist or sword gives a very satisfying contact sound, even when hitting walls or railings. The ambient sounds and that of the Genestealers also sound awesome.

Although the Space Marines do not speak much, what little speech the game has, does sound very good.

The graphics are Warhammer 40,000 wonderful. Your fellow battle-brothers, the enemies, the space hulk interior, the details on weapons, the exploding sparks from your Power Fist when you pound a Genestealer into oblivion – everything in the game looks awesome.

The levels are very well designed. Although not open-world, they are quite large and you have to figure out how to move through the space hulk maze to get to your objectives. It is not all narrow corridors either. There are big halls, engine rooms and everything else you would expect inside derelict ships of the Warhammer 40,000 universe.After 41 hours of Space Hulk: Deathwing, I only just realised there is no music in the game! This realisation amazed me as the game has such a strong Warhammer 40,000 atmosphere, all without the use of music.

Cons

The game tends to randomly crash to desktop with fatal errors when playing campaign missions.  This happens both in single-player and multiplayer.  I have not encountered the error with special missions yet.  Playing roughly half campaign missions and half special missions, the crashes have happened around once every ten hours of game time.  It would be interesting to see if the game crashes roughly every five hours if I only played campaign missions.

Multiplayer is a lot of fun… if you can find someone else online. Even on weekends, there are very few people playing online.

It also doesn’t help that multiplayer games do not have drop in/drop out AI replacements like Payday 2. I am sure more people would host multiplayer games if the AI buddies start with you when no other humans are around. Right now, it is just you, alone, by yourself until another human joins your game.

There is no difficulty setting for Special Missions and as far as I can tell it is just plain hard. This could be due to my being at a very low level with hardly any upgrades. Regardless, it is not fun to just keep dying in order to upgrade your character.

Another minus is you only get 2 AI buddies so your team is short by 1 member compared to playing multiplayer. Your AI buddies also work identically to the ones in the single-player campaign which severely limits how you can arm and use them. It does not make sense to me why the AI apothecary only has limited heal uses AND can only heal 1 person at a time when a human apothecary has unlimited uses with a cooldown timer and can heal an area as well as individuals.

According to the Steam timer, I have only played 17 hours and I have already finished the single-player campaign. I did play on the easiest difficulty of disciple and although I was not exploring or relic hunting, I was not rushing through the game either. This 17 hours also included dying quite a bit, playing a few multiplayer games and some special missions as well. There is no denying, the single-player campaign is very short.

Sometimes special HUD overlays get stuck permanently. The perk/buff is no longer in effect, but the overlay just stays on the screen. It will only disappear if you quit to the main menu. The extra stuck clutter is most annoying when you have just started a multiplayer game.

There is the bug where sometimes when a chapter is completed, the speech would stop working. Restarting the game would fix the problem, but it is still annoying.

Other Points

You cannot see your own feet! Space Hulk: Deathwing is one FPS that has a good excuse for not being able to see your own feet. The game is like a Space Marine in Terminator armour simulator. The armour is so big that it is constantly blocking your view of things.

I had to think long and hard as to whether to put the teammates AI as a con. In the end, I decided not to place it as a con. It is true that your AI teammates are not autonomous for most things. So, healing anyone automatically is out. Opening, closing and sealing doors are also out. One thing that they are very good at is killing xenos, at least on the easier difficulty levels. The other thing they are good at is following your orders. Order the apothecary to heal and he will. Order the heavy weapon specialist to seal a door and he will. Order your troops to move back from the horde (ie go to a position) and they will. Although not the smartest teammates in the world, I do think they are one up on the AI of Payday 2.

Within the game, the single-player campaign story is presented via mission briefings, audio dialogue, ships’ logs and psychic vision scenes. Most of the time is spent walking around and beating the bones out of Tyranids though, so if you are after a strong progressing narrative, Space Hulk: Deathwing is NOT for you.

Character upgrades in the single-player campaign are attained by performing certain actions in the game like finding relics, making melee or psychic kills and hacking stuff. At the end of a chapter, you are given fervour points to upgrade your abilities.

In multiplayer and special missions, upgrading is completely different. When you complete or fail missions, experience is awarded. Get enough experience and you level up. Upon levelling up you get renown and a random freebie to upgrade your character. Upgrades can also be bought with the renown you earn.

Ammo is unlimited. It is a good thing too as the hordes of Genestealers just keep coming. The real challenge comes in the form of when to reload your weapon or to use a different attack type.

There are no manual saves for the single-player campaign. Your progress is saved at checkpoints which include activation of the Psygate. In a way, the Psygate activation can be used as a manual save, but there are only a limited number of activations available for each chapter of the campaign. Only your last 9 saves can be reloaded. Your progress is also saved at the end of each chapter.

Biases

I have been a fan of Warhammer 40,000 since Dawn of War.

Payday 2 is the only other co-op multiplayer game I have played and I enjoyed that game a lot, both in multiplayer and single-player.

The Fall of the Dungeon Guardians

A first-person, party based, grid-based, real-time, very heavy tactical combat based RPG dungeon crawler that focuses on using each character’s ability in the most effective way. Although it is a real-time game, movement is grid-based and there is an active pause feature that should be used for giving commands to your troops.

Pros

Many aspects of the game’s difficulty can be adjusted. There is the usual how much damage the enemy does or how much health they have. Then there are the helpers with options like enabling auto-mapping before you find the magic map or whether you want auto pause at certain times. I cannot remember another game with this many options for tweaking the difficulty level.

The puzzles in The Fall of The Dungeon Guardians are quite clever. There is no hand-holding or even hints as to what to do. Eagle eye observation is also required for some puzzles. Many times I have passed an area and did not notice that key thing that was required for a puzzle.

In general, I hate puzzles, but I was quite impressed with how they were presented in the game. Most likely I will get stuck and start reading walkthroughs though.

The controls are very easy to use and the whole game can be controlled entirely with the mouse alone. For people like me, there are plenty of shortcut keys and they are fully customisable as well.

The music sounds nice. Unfortunately, there are only a handful of tracks so it does keep repeating. The good thing is, it does not grow annoying with time.

The graphics look very nice. It is not the best, but it still looks very nice. The animations are fluid. The lighting gives a nice dynamic effect to monsters as well as the surroundings. Objects and the environment look well detailed, although the number objects seem a bit sparse.

Cons

There is plenty of loot to collect and upgrade your party with, but there are no shops or people to buy and sell with. It makes sense because you are in a prison dungeon, but also makes the game more boring.

The characters feel very bland. There is banter between them, but they say the same thing over and over again just using different words. Every now and again they will say something useful, but overall their conversations act more like sleeping spells.

Despite the myriad of options to tweak the difficulty of the game, there is no option for monster respawning. The developer did say that they wanted players to think tactically rather than being able to grind their way to higher levels to defeat bosses, but the side effect is, backtracking to explore missed areas becomes very boring. Inspired by Might and Magic, but also more boring than Might and Magic. There are options for so many other things, why not monster respawning?

Other Points

For an RPG, The Fall of the Dungeon Guardians has a reverse difficulty progression. Most RPGs get easier as you level up and so you can explore more areas. The areas you have explored tend to get easier to deal with. In this game, areas already explored become downright boring and new areas are more difficult to get through at your higher level than the previous areas at a lower level. And this is not including boss fights.

Biases

I have never played any of the Legend of Grimrock games.  I probably would not have played Fall of the Dungeon Guardians either, but it came in a nice bundle so I thought why not try it out.  Maybe one day I will try out Grimrock too.

I am one of those rare RPG players that did NOT like Eye of the Beholder.  I found it too difficult when I played it years ago.  But I am a big fan of active pause like in Baldur’s Gate and Star Wolves.  Sure enough, I think active pause is what made Fall of the Dungeon Guardians more enjoyable than Eye of the Beholder.