Be like Perseus and fight a Titan. But you are not a demigod so you have to work your way to be powerful enough. Welcome to Titan Quest. Having just got off the boat, you find the local town under attack. Save the town and start your quest to discover the origins of the monster attacks. Fight your way through myriads of monsters and level up with better abilities and equipment.
Being the good action RPG that it is, there are plenty of fights, loot and customisations.
A tutorial help box appears on the right side when you encounter a new feature in the game. The help box does not take up much space so you can try things out while the box is opened. These tutorial boxes can be turned off for experienced players and can also be opened on demand to get help at a later time.
Overall, the audio including the music, sounds good. The ambient sounds are particularly good in my opinion.
There is an automatic pick up items action similar to Sacred. Unfortunately, it only picks up gold, potions and relics. There is no option to pick up everything.
Even with the large play areas, there is plenty of fighting to be had. Each time you load a game, monsters are respawned. This means you can always get into the thick of the action quite quickly.
Once you have finished the game on normal, the next difficulty level is unlocked and you can take your character through the campaign again, but with higher level of monsters and equipment. There are three difficulty levels to get through.
There is a shared stash mechanism between all your created characters, much like Torchlight.
Upon reaching level 2, you get to pick a mastery which determines what skills you get. Each time you level up, points are given for you to spend on acquiring and improving skills. You are also given points to level up your general attributes like health and dexterity. What makes Titan Quest even more interesting is being able to pick a second mastery at level 8, effectively dual classing your character. There are 9 masteries to choose from (10 with the Ragnarok DLC) which gives a great variety to play with.
This is one game where I definitely cannot say “It’s all Greek to me!”. With a name like Titan Quest, I thought the entire game revolved around Greek mythology. That is what I get for buying a game without reading the description. Colour me surprised when I discovered that the game spans four acts with Act I being in Greece, Act II being in Egypt, Act III starting in Babylon and ending up in China, and finally Act IV in the… I won’t spoil it. There are also more acts in the form of DLCs that take you to more locations.
Each act is wonderfully fleshed out with their own environments, monsters and quests relating to their respective localities. I am not familiar with all the stories, but the game feels like it digs deep into each area’s mythologies.
Everything in the game looks good. Not as good as Marvel Heroes, but that maybe just my Marvel bias.
With the very brief time in multiplayer games, I can see that Titan Quest would be great fun with a dedicated group of friends. There are no separate multiplayer campaigns or areas, but the difficulty level adjusts to the number of players in the game, which is good. Loot is shared, so some sort of organisation of who gets what would be good for the party.
I have no con points for Titan Quest.
The story is not spectacular, but it is better than Torchlight. Having an interest in Greek mythology probably made it more interesting for me too.
There is a day/night cycle, but like Sacred, I am not sure if it does anything except being a cosmetic feature.
Titan Quest automatically saves your game when you exit. There is also a manual save feature for just in case the game crashes… I think. You cannot create save game slots to reload later like Sacred, so it is just one save per character. Everything about your character gets saved, except for your current location. Locations are saved at checkpoints called rebirth fountains. Loading a game always spawns your character at the last activated rebirth fountain.
If you die, you leave a tombstone at the location of your death and respawn at the last activated rebirth fountain. As a consequence, you also lose some experience. You can reclaim some lost experience by going back and touching your tombstone.
Titan Quest is not an open world game like Sacred, but it has so many side quests and large play areas that it does not feel so linear like Torchlight.
I have always liked Greek Mythology. Never studied it in detail, but the stories were fascinating, both the historical ones and the completely new made up ones. No surprise that Clash/Wrath of the Titans movies are on my favourites list, along with The Odyssey (1997 miniseries)
I enjoyed playing Torchlight, Sacred and Marvel Heroes before Titan Quest.
I have completed Titan Quest with a defense/nature character on normal difficulty. For this review I have been mainly playing with a new hunter starting from scratch on normal difficulty.
One thought on “Titan Quest Anniversary Edition”
Loved this game – played it all the way through once. Didn’t do the the harder replays though. Also can’t remember if it was the Immortal Throne edition or the Anniversary one. I definitely preferred it over Diablo (only played the demos though) – possibly because it wasn’t so dark – but having said that I have a friend that replays the Diablo again and again and couldn’t get into Titan Quest interestingly enough.